Hey man, just read your comment response to mine on your Youtube Trailer video about the game. You mentioned about the controls and that was honestly probably one of my only complaints about the game, along with me being confused about the NPCs talking about things like me having a house, houses down to the south, and eating meals to gain buffs which all I had no clue how to access to. Also if there's a combination system for combining items in the game, I didn't see anything explaining I could or not and don't know how to do so, if there isn't then I just haven't found a purpose for the plants/honey yet. So my questions is are you able to clarify about that a bit, and are you willing to share how many large monsters are in the game that you added in for curiosity sakes or would you just want us to explore for ourselfs to find out, thank you!
Hey Code Phoenix, I feel your frustration with the controls and I really don't like how I am forcing the players to adapt to my control scheme too! Anyway, I think you're thinking too much of the game's features... It's a very "lite" game, so I can give you my response to resolve some of your confusions:
1. Having a house/house to the south: There's no access at all, I did not program any new areas for that. You already have the best house overlooking the hills/fields in the distance. The NPC mentions houses to the South, but it's just me saying that "hey, there's more to the village so you're not the only dweller here!".
2. On item combinations: There are no such mechanics here, and also please forget about herb+fern=potion mechanic in this game! The elder gives a tip that says the potion will be refilled by the amount of herbs you have (up to a max) before each quest, so that's the usage for herbs. Frankly I initially wanted to implement a combination system but I don't have enough item variety to justify this mechanic, so Honey became a weapon crafting material instead!
3. On food/meal/BBQ: Talk to the NPC near your house with a cauldron. Her name is Calla. She will tell you that you'll need 5 Beast Meat to have a meal. So if you have it, you can get a random buff!
4. If you check the notice board near your house (starting point), you can see the stats on how many/how fast you killed each monster. You'll see SM and LM which indicates how many types of small monsters/large monsters for the game. In short, there's 6 large monsters! As a shortcut, you can get some glimpse on who they are by checking the weapon materials. :)
I don't ever expect complete patience in finding out everything I've implemented in the game, so I'll be happy to answer any questions to minimize confusion. Again, I'm very happy to even have someone playing the game!
Ah alright, yeah the Npcs dialogue confused me on that front thinking there’s more to the village exploration, so glad that was explained, and thought every item had a purpose too. Regardless I been having fun, and not going to judge it like it’s a triple A title, just wanted to share my experience and confusion I had with the Npc by the fence. I really admire the work and see a lot of dedication and hard work you put into it, and was the only monster hunter fan game I could find so congrats on being what seems to be like the first one! I’m in the works of attempting to make my own monster hunter fan game with RPG Maker MV, unsure I’ll ever be close to completing it but thought about adding special quests in the game that could be like little bonuses, and if I do get close to completing it wonder if there’s a monster in n your game that would like to be part of a special quest in mine. I could have you look over everything before hand ofc =)
Thank you! I hope you can persevere and complete your own monster hunter fan game too, doesn't matter what tool is used in the process to make it! At one point I kinda gave up with development (this game) but I pushed through with the encouragement of others (their names were mentioned in-game by one of the NPCs). Even though the final product is a much more "lite" version compared to what I initially had in mind, having a completed product is provides a good closure and is definitely something good to look back at. So please go on and complete it! With RPG Maker I believe your game will have a different playstyle with different mechanics, but at the end of the day, that's your reinterpretation and that's what you created, which by itself is a huge accomplishment, and certainly goes a long way in providing the needed fuel of motivation for your future projects. I appreciate the cameo in your special quests, and I'm glad to beta-test/alpha test anything of yours that is WIP. Good luck!! :)
Sorry for the late reply and thank you very much for trying it out! Very likely that you're probably not playing it anymore (this reply is made 15 days after yours) but it's always heartwarming to know that players like you are experiencing the game.
Hello, thanks for your interest! So far, no plans to do so as it's merely a hobby/side project but most importantly, the save system is finicky - updating it will cause backward incompatibility and the saved games will not be readable anymore. This is due to my lack of skill though, to overcome this I should learn to code up a better save system.
Very sad to hear, you should try to recreate the game sometime but with more weapon types and possibly multiplayer!. Obviously only if you ever had the time. Imma start playing this version rn tho.
My apologies for the late reply Dankoose. I appreciate your suggestions and happy that you're wanting more from the game! :) I am not very active in the gamedev scene and coupled with my suboptimal programming skills, this is the max I could come up with for now (Flash-like game). The only other thing that's on my radar is to turn it into a web-browser version (HTML5), but I'll need to learn how to code the save system specific for this platform.
Hey andresmdg! Thank you for your comment. I am using Game Maker: Studio to create the games. Right now I think they have GMS2 already, but I don't have it. I've been a user since say--10 years ago?--and found that it's super useful to create 2D games and quick prototypes. Right now people also use Unity, which has a free version so you can give it a shot, but I am not too versed in that (and sticking with my comfort zone!). Please let me know what kind of game you'd like to make, and we can see what's the right tool to do it. Best regards!
Thanks for answering me, I would like to create a 2d game with a top - down view just like beastblade. I've seen unity but it didn't attract my attention so I think I'll use it just like your gms.
If it's not too much trouble, is there a way to get in touch with you? I would like someone like your experience to give me their feedback to solve, doubts, improve and above all learn. Thanks again for everything, greetings!
Sure @andresmdg! You can reach me at lorekingwn at gmail dot com and we can keep some conversations there. I'm surprised there's no direct message feature here on itch.io. Again just to remind you that I'm not a professional developer so I am definitely not great with best practices when it comes to development (I don't have great discipline either, haha), but I'll be happy to provide feedback and alpha/beta-test some of your WIPs/prototypes!
Awesome! It's really cool to see a Monster Hunter fangame in a playable state, you have created something truly amazing! I hope to see more incredible content from you. ;)
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Can anyone tell me on what engine was this game made ?
Hey man, just read your comment response to mine on your Youtube Trailer video about the game. You mentioned about the controls and that was honestly probably one of my only complaints about the game, along with me being confused about the NPCs talking about things like me having a house, houses down to the south, and eating meals to gain buffs which all I had no clue how to access to. Also if there's a combination system for combining items in the game, I didn't see anything explaining I could or not and don't know how to do so, if there isn't then I just haven't found a purpose for the plants/honey yet. So my questions is are you able to clarify about that a bit, and are you willing to share how many large monsters are in the game that you added in for curiosity sakes or would you just want us to explore for ourselfs to find out, thank you!
Hey Code Phoenix, I feel your frustration with the controls and I really don't like how I am forcing the players to adapt to my control scheme too! Anyway, I think you're thinking too much of the game's features... It's a very "lite" game, so I can give you my response to resolve some of your confusions:
1. Having a house/house to the south: There's no access at all, I did not program any new areas for that. You already have the best house overlooking the hills/fields in the distance. The NPC mentions houses to the South, but it's just me saying that "hey, there's more to the village so you're not the only dweller here!".
2. On item combinations: There are no such mechanics here, and also please forget about herb+fern=potion mechanic in this game! The elder gives a tip that says the potion will be refilled by the amount of herbs you have (up to a max) before each quest, so that's the usage for herbs. Frankly I initially wanted to implement a combination system but I don't have enough item variety to justify this mechanic, so Honey became a weapon crafting material instead!
3. On food/meal/BBQ: Talk to the NPC near your house with a cauldron. Her name is Calla. She will tell you that you'll need 5 Beast Meat to have a meal. So if you have it, you can get a random buff!
4. If you check the notice board near your house (starting point), you can see the stats on how many/how fast you killed each monster. You'll see SM and LM which indicates how many types of small monsters/large monsters for the game. In short, there's 6 large monsters! As a shortcut, you can get some glimpse on who they are by checking the weapon materials. :)
I don't ever expect complete patience in finding out everything I've implemented in the game, so I'll be happy to answer any questions to minimize confusion. Again, I'm very happy to even have someone playing the game!
Ah alright, yeah the Npcs dialogue confused me on that front thinking there’s more to the village exploration, so glad that was explained, and thought every item had a purpose too. Regardless I been having fun, and not going to judge it like it’s a triple A title, just wanted to share my experience and confusion I had with the Npc by the fence. I really admire the work and see a lot of dedication and hard work you put into it, and was the only monster hunter fan game I could find so congrats on being what seems to be like the first one! I’m in the works of attempting to make my own monster hunter fan game with RPG Maker MV, unsure I’ll ever be close to completing it but thought about adding special quests in the game that could be like little bonuses, and if I do get close to completing it wonder if there’s a monster in n your game that would like to be part of a special quest in mine. I could have you look over everything before hand ofc =)
Thank you! I hope you can persevere and complete your own monster hunter fan game too, doesn't matter what tool is used in the process to make it! At one point I kinda gave up with development (this game) but I pushed through with the encouragement of others (their names were mentioned in-game by one of the NPCs). Even though the final product is a much more "lite" version compared to what I initially had in mind, having a completed product is provides a good closure and is definitely something good to look back at. So please go on and complete it! With RPG Maker I believe your game will have a different playstyle with different mechanics, but at the end of the day, that's your reinterpretation and that's what you created, which by itself is a huge accomplishment, and certainly goes a long way in providing the needed fuel of motivation for your future projects. I appreciate the cameo in your special quests, and I'm glad to beta-test/alpha test anything of yours that is WIP. Good luck!! :)
Just imagine this as an SNES/GBA homebrew....
Nevertheless, I'm about to try it out. Thanks for putting this out!
Sorry for the late reply and thank you very much for trying it out! Very likely that you're probably not playing it anymore (this reply is made 15 days after yours) but it's always heartwarming to know that players like you are experiencing the game.
Will you update the game at all?
Hello, thanks for your interest! So far, no plans to do so as it's merely a hobby/side project but most importantly, the save system is finicky - updating it will cause backward incompatibility and the saved games will not be readable anymore. This is due to my lack of skill though, to overcome this I should learn to code up a better save system.
Very sad to hear, you should try to recreate the game sometime but with more weapon types and possibly multiplayer!. Obviously only if you ever had the time. Imma start playing this version rn tho.
My apologies for the late reply Dankoose. I appreciate your suggestions and happy that you're wanting more from the game! :) I am not very active in the gamedev scene and coupled with my suboptimal programming skills, this is the max I could come up with for now (Flash-like game). The only other thing that's on my radar is to turn it into a web-browser version (HTML5), but I'll need to learn how to code the save system specific for this platform.
Oh I see, thanks bro!
Also can you add Custom Keybinds atleast haha
Hello! I like your games and I would like to learn how to develop one ... Could you tell me what you use to make them? If you do not mind.
Hey andresmdg! Thank you for your comment. I am using Game Maker: Studio to create the games. Right now I think they have GMS2 already, but I don't have it. I've been a user since say--10 years ago?--and found that it's super useful to create 2D games and quick prototypes. Right now people also use Unity, which has a free version so you can give it a shot, but I am not too versed in that (and sticking with my comfort zone!). Please let me know what kind of game you'd like to make, and we can see what's the right tool to do it. Best regards!
Thanks for answering me, I would like to create a 2d game with a top - down view just like beastblade. I've seen unity but it didn't attract my attention so I think I'll use it just like your gms.
If it's not too much trouble, is there a way to get in touch with you? I would like someone like your experience to give me their feedback to solve, doubts, improve and above all learn.
Thanks again for everything, greetings!
Sure @andresmdg! You can reach me at lorekingwn at gmail dot com and we can keep some conversations there. I'm surprised there's no direct message feature here on itch.io. Again just to remind you that I'm not a professional developer so I am definitely not great with best practices when it comes to development (I don't have great discipline either, haha), but I'll be happy to provide feedback and alpha/beta-test some of your WIPs/prototypes!
Awesome! It's really cool to see a Monster Hunter fangame in a playable state, you have created something truly amazing! I hope to see more incredible content from you. ;)
So good, I love it and I'm not even get out of the village. Great Work. And now, Go Hunt! And find the BeastBlade! (;
Thanks man! You are a big inspiration. Thanks for convincing me into finishing the game. Hope you enjoy it!
Craibos! Very sorry I spelled your name wrongly in the game. Just know that "Kraibos" was referring to you.
It's good, I think it is looking nicer in this environement. All Good.